Team report ยท all teams ยท alpha

๐ŸElkins Racing๐Ÿ

Team vault โ†’
Compare with

Each core's best 3 races and up to 3 where it's below average (3+ races there).

CoreRacesEarns the point
Save the Clock Tower2651.3ร— avg
Walter White2381.1ร— avg
Alchemy2001.1ร— avg
Marty McFly1891.1ร— avg
Golden Thunderbolt1851.0ร— avg
Be Good1631.0ร— avg
Rare External941.5ร— avg
Pre Approved850.6ร— avg
Memorable and Unique811.3ร— avg
April Ludgate750.9ร— avg
Rare Larry700.9ร— avg
Maureen Ponderosa671.0ร— avg
Heads Will Roll630.4ร— avg
Babs Kramer510.8ร— avg
Perseus Spirit491.0ร— avg
The Golden Man451.7ร— avg
Steel Storm370.4ร— avg
Lawyer Up320.8ร— avg
New Slang200.4ร— avg
Clara Clayton190.8ร— avg
Thunderbolt's Spirit180.8ร— avg
Overland Thunderbolt140.0ร— avg
Yes Man110.0ร— avg
Power Bar Swindle110.0ร— avg
Greased Lightning20.0ร— avg
Dandy Pants20.0ร— avg
Patti Mayonnaise10.0ร— avg

Earns the point: how often a core does what wins its team the round โ€” wins the race (1v1, WTA) or finishes top 3 (madness) โ€” against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that โ€œbeat most of the fieldโ€ can still rarely score there. Best / needs-work segments need 3+ races.

KING SHELDIKAR: Power 59.9, #5. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ€“30).