Rounds won by segment
Each box: win % ยท rounds played ยท league rank ยท times it comes up per map ยท green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the โ/mapโ figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% โ a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 6 gate madness
โ close- Save the Clock Towertop 3 4 of 7 (avg 50%) ยท league rank Top 33% (53%)
- Walter Whitetop 3 2 of 7 (avg 50%) ยท league rank Top 38% (53%)
- Heads Will Rolltop 3 0 of 1 (avg 50%) ยท league rank Middle (52%)
- Rare Externaltop 3 4 of 6 (avg 50%) ยท league rank Bottom 31% (49%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27โ30).