Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 20% 5r · 35th · 1.0/map | 67% 3r · 6th · 0.7/map | 60% 10r · 12th · 2.0/map | 33% 3r · 26th · 0.5/map | 42% 17r · 29th · 3.2/map | 52% 27r · 19th · 5.1/map | |
| 22 gate WTA | 54% 17r · 15th · 3.1/map | 50% 10r · 20th · 2.0/map | 83% 8r · 2nd · 1.6/map | 40% 10r · 28th · 2.0/map | 0% 1r · 0.1/map | 40% 18r · 29th · 3.2/map | 60% 5r · 11th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Walter Whitetop 3 0 of 3 (avg 13%) · league rank Top 1% (19%)
- Save the Clock Towertop 3 1 of 3 (avg 13%) · league rank Top 2% (17%)
- Rare Externaltop 3 2 of 3 (avg 13%) · league rank Top 8% (16%)
- Heads Will Rolltop 3 0 of 3 (avg 13%) · league rank Top 18% (15%)
- Rare Larrytop 3 0 of 3 (avg 13%) · league rank Top 23% (15%)
- Lawyer Uptop 3 0 of 3 (avg 13%) · league rank Middle (13%)
- Babs Kramertop 3 0 of 1 (avg 13%)
- Maureen Ponderosatop 3 0 of 1 (avg 13%)
- Pre Approvedtop 3 0 of 1 (avg 13%)
- Perseus Spirittop 3 0 of 3 (avg 13%) · league rank Bottom 39% (11%)
- Steel Stormtop 3 1 of 3 (avg 13%) · league rank Bottom 36% (11%)
- The Golden Mantop 3 0 of 2 (avg 13%)
- Thundering Firetop 3 0 of 2 (avg 13%)
- Glistening Thundertop 3 0 of 2 (avg 13%)
- Be Goodtop 3 1 of 3 (avg 13%) · league rank Bottom 32% (10%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).