Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 20% 5r · 35th · 1.0/map | 67% 3r · 6th · 0.7/map | 60% 10r · 12th · 2.0/map | 33% 3r · 26th · 0.5/map | 42% 17r · 29th · 3.2/map | 52% 27r · 19th · 5.1/map | |
| 22 gate WTA | 54% 17r · 15th · 3.1/map | 50% 10r · 20th · 2.0/map | 83% 8r · 2nd · 1.6/map | 40% 10r · 28th · 2.0/map | 0% 1r · 0.1/map | 40% 18r · 29th · 3.2/map | 60% 5r · 11th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 22 gate WTA
✕ close- Rare Externalwon 1 of 5 (avg 4.5%) · league rank Top 17% (5.6%)
- Save the Clock Towerwon 0 of 5 (avg 4.5%) · league rank Top 17% (5.6%)
- The Golden Manwon 0 of 8 (avg 4.5%) · league rank Top 19% (5.5%)
- Memorable and Uniquewon 0 of 8 (avg 4.5%) · league rank Top 20% (5.5%)
- Marty McFlywon 1 of 8 (avg 4.5%) · league rank Top 25% (5.2%)
- Juicy Swagwon 0 of 5 (avg 4.5%) · league rank Top 26% (5.1%)
- Thundering Firewon 0 of 5 (avg 4.5%) · league rank Top 30% (5.0%)
- Walter Whitewon 0 of 5 (avg 4.5%) · league rank Top 35% (4.6%)
- Alchemywon 2 of 8 (avg 4.5%) · league rank Middle (4.3%)
- April Ludgatewon 0 of 3 (avg 4.5%) · league rank Middle (4.2%)
- Heads Will Rollwon 1 of 3 (avg 4.5%) · league rank Middle (3.8%)
- Maureen Ponderosawon 0 of 3 (avg 4.5%) · league rank Middle (3.8%)
- Pre Approvedwon 0 of 3 (avg 4.5%) · league rank Middle (3.6%)
- Golden Thunderboltwon 0 of 3 (avg 4.5%) · league rank Bottom 37% (3.4%)
- Perseus Spiritwon 1 of 8 (avg 4.5%) · league rank Bottom 36% (3.4%)
- Be Goodwon 0 of 5 (avg 4.5%) · league rank Bottom 27% (3.0%)
- Lawyer Upwon 0 of 3 (avg 4.5%) · league rank Bottom 20% (2.7%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).