Compare with
Power
44.0
11th of 12 on Measure
Standings
10th
Relegation risk
Matches
1–5
3 pts · rounds 176–204
Next match
KING SHELDIKAR
Week 7
Best map
Miracles
Power 52.5 · 6th · 1–1
Worst map
Measure
Power 44.0 · 11th · 1–3
Average
Anchor
Power 48.3 · 8th · 2–2
Average
Glory
Power 47.1 · 10th · 0–4
Next match: what do we pick, ban and field?
Pick AnchorBan Miracles
1000m 1v1Golden Thunderbolt, New Slang
2200m 1v1Jasper's Money, Be Good
1200m 6 gate madnessGolden Thunderbolt, Arc Raider
Are we good enough at…
About average
50% of rounds · 7th of 9 · 4 rounds
0%league average 50%100%
Which cores are costing us?
Juicy Swag0.0× avg
Rare Larry0.0× avg
Be Good0.5× avg
Carrying us
Lady Thunderbolt1.7× avg
Save the Clock Tower1.7× avg
The Golden Man1.5× avg
Who do they send in…
Aretha Franklin4 races · 2 top 3
Venus4 races · 1 top 3
Sinful Synergy4 races · 2 top 3
Convergence4 races · 1 top 3
› Roster · 23 coresby distance type
Sprint · 16
- Save the Clock TowerSprint-Mid
- New SlangSprint
- Perseus SpiritSprint
- Golden ThunderboltSprint
- Arc RaiderSprint
- Juicy SwagSprint
- Memorable and UniqueSprint
- Rare ExternalSprint-Mid
- Rare LarrySprint
- The Golden ManSprint
- Quick SwagSprint
- Juicy LadySprint
- Can I Get a 14?Sprint
- Open Your EyesSprint
- SwarleySprint-Mid
- Solar QueenSprint
Mid · 1
Marathon · 6
- Be GoodMarathon
- Jasper's MoneyMarathon
- Water TowerMid-Marathon
- Going for 2Marathon
- Cyber TitanMid-Marathon
- Granite SovereignMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).