Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Thundering Firetop 3 3 of 6 (avg 13%) · league rank Top 2% (19%)
- Walter Whitetop 3 3 of 12 (avg 13%) · league rank Top 5% (18%)
- Save the Clock Towertop 3 2 of 12 (avg 13%) · league rank Top 9% (17%)
- Be Goodtop 3 0 of 10 (avg 13%) · league rank Top 34% (13%)
- Rare Externaltop 3 2 of 12 (avg 13%) · league rank Top 39% (12%)
- Maureen Ponderosatop 3 1 of 6 (avg 13%) · league rank Middle (12%)
- Marty McFlytop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Glistening Thundertop 3 0 of 6 (avg 13%) · league rank Middle (11%)
- Lawyer Uptop 3 1 of 10 (avg 13%) · league rank Middle (11%)
- Heads Will Rolltop 3 2 of 12 (avg 13%) · league rank Middle (11%)
- Alchemytop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Juicy Swagtop 3 0 of 2 (avg 13%)
- Rare Larrytop 3 0 of 10 (avg 13%) · league rank Middle (11%)
- Steel Stormtop 3 5 of 12 (avg 13%) · league rank Middle (10%)
- Memorable and Uniquetop 3 1 of 2 (avg 13%) · league rank Bottom 39% (9.5%)
- Pre Approvedtop 3 0 of 6 (avg 13%) · league rank Bottom 31% (8.7%)
- Perseus Spirittop 3 1 of 6 (avg 13%) · league rank Bottom 29% (8.5%)
- Babs Kramertop 3 0 of 6 (avg 13%) · league rank Bottom 21% (7.7%)
- Jasper's Moneytop 3 0 of 4 (avg 13%) · league rank Bottom 6% (6.5%)
- Power Bar Swindletop 3 0 of 6 (avg 13%) · league rank Bottom 3% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).