Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- Juicy Swagtop 3 1 of 6 (avg 13%) · league rank Top 2% (18%)
- Rare Larrytop 3 1 of 6 (avg 13%) · league rank Top 3% (17%)
- Marty McFlytop 3 1 of 11 (avg 13%) · league rank Top 8% (16%)
- Alchemytop 3 2 of 11 (avg 13%) · league rank Top 12% (16%)
- Golden Thunderbolttop 3 1 of 5 (avg 13%) · league rank Top 12% (15%)
- Save the Clock Towertop 3 1 of 2 (avg 13%) · league rank Top 21% (14%)
- April Ludgatetop 3 0 of 9 (avg 13%) · league rank Top 23% (14%)
- Maureen Ponderosatop 3 2 of 5 (avg 13%) · league rank Top 25% (14%)
- The Golden Mantop 3 1 of 11 (avg 13%) · league rank Top 25% (14%)
- Memorable and Uniquetop 3 0 of 6 (avg 13%) · league rank Top 26% (14%)
- Thunderbolt's Spirittop 3 0 of 5 (avg 13%) · league rank Middle (12%)
- Perseus Spirittop 3 2 of 11 (avg 13%) · league rank Middle (12%)
- Be Goodtop 3 0 of 6 (avg 13%) · league rank Middle (10%)
- New Slangtop 3 2 of 11 (avg 13%) · league rank Middle (10%)
- Pre Approvedtop 3 1 of 5 (avg 13%) · league rank Bottom 37% (9.8%)
- Babs Kramertop 3 0 of 5 (avg 13%) · league rank Bottom 16% (7.4%)
- Lawyer Uptop 3 0 of 6 (avg 13%) · league rank Bottom 15% (7.3%)
- Clara Claytontop 3 0 of 11 (avg 13%) · league rank Bottom 9% (6.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).