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🏁Elkins Racing🏁

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Save the Clock Tower751.0× avg
Walter White691.2× avg
Alchemy431.5× avg
Marty McFly421.2× avg
Rare External341.6× avg
Be Good310.4× avg
Pre Approved300.5× avg
Babs Kramer251.0× avg
Rare Larry251.2× avg
Maureen Ponderosa241.3× avg
Golden Thunderbolt240.0× avg
Clara Clayton190.8× avg
The Golden Man191.9× avg
Heads Will Roll170.3× avg
Memorable and Unique151.8× avg
April Ludgate141.3× avg
New Slang140.4× avg
Lawyer Up111.5× avg
Steel Storm110.0× avg
Yes Man90.0× avg
Perseus Spirit90.9× avg
Power Bar Swindle60.0× avg
Thunderbolt's Spirit42.0× avg
Dandy Pants20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).