Team report · Pro league · alpha

🏁Elkins Racing🏁

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Save the Clock Tower620.3× avg
Be Good470.8× avg
Archer's Riddle440.4× avg
Going for 2391.7× avg
Arc Raider381.2× avg
Rare External351.1× avg
Memorable and Unique340.0× avg
Can I Get a 14?322.5× avg
Jasper's Money310.3× avg
Golden Thunderbolt310.3× avg
Jenny Was a Friend of Mine311.5× avg
Cyber Titan301.1× avg
Perseus Spirit290.0× avg
The Golden Man242.7× avg
Juicy Swag231.3× avg
Rare Larry231.9× avg
Quick Swag221.0× avg
Open Your Eyes210.0× avg
Archer's Iridium210.0× avg
Water Tower200.0× avg
Juicy Lady151.5× avg
Thundering Fire121.0× avg
Marty McFly102.6× avg
Alchemy100.0× avg
Walter White102.2× avg
Lady Thunderbolt100.0× avg
Elixir80.0× avg
Swarley80.0× avg
Titanic Gail70.0× avg
Wedding Present50.0× avg
Lawyer Up20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).