Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 43% 29r · 28th · 2.0/map | 78% 17r · 3rd · 1.3/map | 74% 27r · 3rd · 1.9/map | — | 45% 23r · 26th · 1.7/map | ||
| 6 gate WTA | 54% 32r · 14th · 2.3/map | 57% 23r · 18th · 1.6/map | 37% 40r · 31st · 2.9/map | ||||
| 16 gate WTA | 29% 17r · 33rd · 1.1/map | 57% 29r · 12th · 2.0/map | 83% 12r · 2nd · 0.9/map | 57% 7r · 12th · 0.5/map | 32% 28r · 32nd · 2.0/map | ||
| 24 gate WTA | 93% 14r · 2nd · 1.0/map | 50% 14r · 19th · 1.0/map | 68% 45r · 4th · 3.3/map | 80% 10r · 1st · 0.8/map | 0% 3r · 4th · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate WTA
✕ close- Walter Whitewon 5 of 45 (avg 4.2%) · league rank Top 2% (7.3%)
- Save the Clock Towerwon 6 of 45 (avg 4.2%) · league rank Top 4% (6.5%)
- Rare Externalwon 4 of 45 (avg 4.2%) · league rank Top 13% (5.5%)
- Memorable and Uniquewon 4 of 45 (avg 4.2%) · league rank Top 28% (4.6%)
- Rare Larrywon 2 of 28 (avg 4.2%) · league rank Top 30% (4.6%)
- Heads Will Rollwon 4 of 45 (avg 4.2%) · league rank Top 32% (4.5%)
- Lawyer Upwon 0 of 36 (avg 4.2%) · league rank Top 40% (4.1%)
- Maureen Ponderosawon 0 of 21 (avg 4.2%) · league rank Middle (4.0%)
- Thundering Firewon 1 of 24 (avg 4.2%) · league rank Middle (3.6%)
- Perseus Spiritwon 2 of 45 (avg 4.2%) · league rank Middle (3.5%)
- Alchemywon 0 of 5 (avg 4.2%) · league rank Middle (3.3%)
- Steel Stormwon 1 of 40 (avg 4.2%) · league rank Middle (3.2%)
- April Ludgatewon 0 of 21 (avg 4.2%) · league rank Bottom 33% (2.8%)
- Be Goodwon 1 of 45 (avg 4.2%) · league rank Bottom 32% (2.8%)
- Pre Approvedwon 0 of 21 (avg 4.2%) · league rank Bottom 31% (2.7%)
- Glistening Thunderwon 0 of 24 (avg 4.2%) · league rank Bottom 26% (2.6%)
- Juicy Swagwon 0 of 5 (avg 4.2%) · league rank Bottom 14% (2.2%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).