Compare with
Power
54.7
13th of 40 on Glory
Standings
—
Matches
—
Next match
None scheduled
Best map
Glory
Power 54.7 · 13th · 9–5
Worst map
Miracles
Power 50.5 · 24th · 1–4
Above average
Measure
Power 53.6 · 16th · 6–6
Average
Anchor
Power 51.0 · 21st · 8–6
Where do we lose the most points?
2000m 6 gate WTA37%
2200m 16 gate WTA32%
1000m 16 gate WTA29%
Where we win them
1600m 24 gate WTA68%
1800m 4 gate WTA74%
1200m 24 gate WTA93%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Glistening Thunder0.0× avg
New Slang0.0× avg
Clara Clayton0.0× avg
Carrying us
The Golden Man2.0× avg
Memorable and Unique1.8× avg
Rare External1.8× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
Save the Clock Tower45 races · 6 wins
Memorable and Unique45 races · 4 wins
Walter White45 races · 5 wins
Heads Will Roll45 races · 4 wins
› Roster · 24 coresby distance type
Sprint · 16
- Save the Clock TowerSprint-Mid
- New SlangSprint
- Perseus SpiritSprint
- Golden ThunderboltSprint
- Arc RaiderSprint
- Juicy SwagSprint
- Memorable and UniqueSprint
- Rare ExternalSprint-Mid
- Rare LarrySprint-Mid
- The Golden ManSprint
- Quick SwagSprint
- Juicy LadySprint
- Can I Get a 14?Sprint-Mid
- Open Your EyesSprint
- SwarleySprint-Mid
- Solar QueenSprint
Mid · 1
Marathon · 7
- Be GoodMarathon
- Jasper's MoneyMarathon
- Water TowerMid-Marathon
- Going for 2Marathon
- Cyber TitanMid-Marathon
- Granite SovereignMarathon
- Long StarMarathon
› How these work
Win % — share of rounds won in that race this season.
“× avg” — how often a core earns the point, against an average core.
Pick and ban — the maps where you're strongest and weakest against them. Power: our team rating (50 = average).