Team report · Pro league · alpha

🏁Elkins Racing🏁

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 16 gate WTA

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🏁Elkins Racing🏁
  • Save the Clock Towerwon 3 of 28 (avg 6.3%) · league rank Top 30% (7.3%)
  • Walter Whitewon 1 of 28 (avg 6.3%) · league rank Top 30% (7.3%)
  • Be Goodwon 1 of 24 (avg 6.3%) · league rank Top 34% (6.8%)
  • Lawyer Upwon 1 of 24 (avg 6.3%) · league rank Middle (6.1%)
  • Rare Larrywon 1 of 16 (avg 6.3%) · league rank Middle (5.4%)
  • Rare Externalwon 0 of 20 (avg 6.3%) · league rank Middle (5.2%)
  • Thundering Firewon 1 of 16 (avg 6.3%) · league rank Bottom 39% (4.7%)
  • Heads Will Rollwon 0 of 2 (avg 6.3%) · league rank Bottom 37% (4.5%)
  • Memorable and Uniquewon 0 of 16 (avg 6.3%) · league rank Bottom 35% (4.4%)
  • Steel Stormwon 0 of 12 (avg 6.3%) · league rank Bottom 26% (3.9%)
  • Pre Approvedwon 1 of 12 (avg 6.3%) · league rank Bottom 24% (3.8%)
  • Jasper's Moneywon 0 of 12 (avg 6.3%) · league rank Bottom 24% (3.8%)
  • Perseus Spiritwon 0 of 4 (avg 6.3%) · league rank Bottom 22% (3.7%)
  • Babs Kramerwon 0 of 10 (avg 6.3%) · league rank Bottom 15% (3.5%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).