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🏁Elkins Racing🏁

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Save the Clock Tower1061.9× avg
Walter White1061.3× avg
Marty McFly851.1× avg
Golden Thunderbolt741.0× avg
Alchemy731.2× avg
Memorable and Unique580.7× avg
Pre Approved550.8× avg
Be Good551.9× avg
Rare External540.8× avg
April Ludgate530.4× avg
Rare Larry450.0× avg
Maureen Ponderosa410.0× avg
Perseus Spirit401.1× avg
Heads Will Roll350.8× avg
Babs Kramer260.0× avg
Steel Storm260.9× avg
Lawyer Up210.0× avg
The Golden Man180.0× avg
Thunderbolt's Spirit140.0× avg
Overland Thunderbolt140.0× avg
New Slang60.0× avg
Power Bar Swindle50.0× avg
Greased Lightning20.0× avg
Yes Man20.0× avg
Patti Mayonnaise10.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).