Compare with
Power
54.6
12th of 33 on Glory
Standings
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Matches
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Next match
None scheduled
Best map
Glory
Power 54.6 · 12th · 4–2
Worst map
Measure
Power 51.8 · 17th · 3–2
Average
Anchor
Power 52.9 · 13th · 4–4
Where do we lose the most points?
2200m 16 gate WTA42%
1000m 16 gate WTA34%
1400m 4 gate WTA39%
Where we win them
1600m 24 gate WTA64%
1800m 4 gate WTA75%
1400m 6 gate WTA73%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Rare Larry0.0× avg
Maureen Ponderosa0.0× avg
Babs Kramer0.0× avg
Carrying us
Be Good1.9× avg
Save the Clock Tower1.9× avg
Walter White1.3× avg
Where are they better than us?
Pick a team to compare with.
Who do they send in…
April Ludgate21 races · 0 wins
Save the Clock Tower21 races · 5 wins
Memorable and Unique21 races · 1 win
Walter White21 races · 3 wins
› Roster · 24 coresby distance type
Sprint · 16
- Save the Clock TowerSprint-Mid
- New SlangSprint
- Perseus SpiritSprint
- Golden ThunderboltSprint
- Arc RaiderSprint
- Juicy SwagSprint
- Memorable and UniqueSprint
- Rare ExternalSprint-Mid
- Rare LarrySprint-Mid
- The Golden ManSprint
- Quick SwagSprint
- Juicy LadySprint
- Can I Get a 14?Sprint-Mid
- Open Your EyesSprint
- SwarleySprint-Mid
- Solar QueenSprint
Mid · 1
Marathon · 7
- Be GoodMarathon
- Jasper's MoneyMarathon
- Water TowerMid-Marathon
- Going for 2Marathon
- Cyber TitanMid-Marathon
- Granite SovereignMarathon
- Long StarMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).