Team report · Pro league · alpha

🏁Elkins Racing🏁

Team vault →
Compare with
Power
48.3
8th of 12 on Anchor
Standings
10th
Relegation risk
Matches
1–5
3 pts · rounds 176–204
Next match
KING SHELDIKAR
Week 7

Where do we lose the most points?

2200m 1v133%
2200m 6 gate madness25%
1800m 1v143%
Where we win them
2000m 6 gate madness68%
1200m 6 gate madness64%
1000m 1v150%
Heat map →

Next match: what do we pick, ban and field?

Pick AnchorBan Miracles
1000m 1v1Golden Thunderbolt, New Slang
2200m 1v1Jasper's Money, Be Good
1200m 6 gate madnessGolden Thunderbolt, Arc Raider
Matchup →

Are we good enough at…

About average
50% of rounds · 6th of 12 · 16 rounds
0%league average 50%100%
Who ran it →

Which cores are costing us?

New Slang0.7× avg
Be Good0.8× avg
Carrying us
Juicy Swag1.8× avg
Going for 21.4× avg
All cores →

Where are they better than us?

1000m 1v150 vs 81%
2200m 1v133 vs 60%
1800m 1v143 vs 75%
Where we're better
1200m 6 gate madness64 vs 52%
2000m 6 gate madness68 vs 58%
Side by side →

Who do they send in…

Crimson Tide10 races · 8 wins
Who they field →
› Roster · 23 coresby distance type
› How these work

Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.

“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.

Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).