Compare with
Losing the most points
- 2200m 1v1 33% · 7th of 11 · 10 rounds
- 2200m 6 gate madness 25% · 9th of 10 · 8 rounds
- 1800m 1v1 43% · 8th of 11 · 10 rounds
Winning the most points
- 2000m 6 gate madness 68% · 3rd of 11 · 10 rounds
- 1200m 6 gate madness 64% · 2nd of 11 · 9 rounds
- 1000m 1v1 50% · 6th of 12 · 16 rounds
Maps, best to worst
Strongest cores
- Juicy Swag1.8× avg · 11 races
- Going for 21.4× avg · 12 races
- Save the Clock Tower1.2× avg · 16 races
Cores that need work
- New Slang0.7× avg · 17 races
- Be Good0.8× avg · 20 races
- Archer's Riddle0.9× avg · 12 races
Next match: vs KING SHELDIKAR
Matchup heat map →Map plan · Power edge per map
- Anchor · pick-7.3
- Measure-7.7
- Glory-9.0
- Miracles · eliminate-13.8
Who to field on Anchor
- 1000m 1v1: Golden Thunderbolt, New Slang
- 2200m 1v1: Jasper's Money, Be Good
- 1200m 6 gate madness: Golden Thunderbolt, Arc Raider, New Slang
- 1400m 1v1: —
Record by map
| Map | Maps W-L | Rounds for / against |
|---|---|---|
| Anchor | 2-2 | 53 / 55 |
| Glory | 0-4 | 50 / 64 |
| Measure | 1-3 | 48 / 60 |
| Miracles | 1-1 | 25 / 25 |
Roster · 23 cores
Save the Clock TowerNew SlangBe GoodPerseus SpiritJasper's MoneyGolden ThunderboltArc RaiderJenny Was a Friend of MineJuicy SwagMemorable and UniqueRare ExternalRare LarryWater TowerThe Golden ManQuick SwagJuicy LadyGoing for 2Can I Get a 14?Open Your EyesSwarleyCyber TitanSolar QueenGranite Sovereign
“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).