Team report · Pro league · alpha

🏁Elkins Racing🏁

Power 48.3 · #8 of 12 on Anchor · Power Rankings
Compare with
Losing the most points
  • 2200m 1v1 33% · 7th of 11 · 10 rounds
  • 2200m 6 gate madness 25% · 9th of 10 · 8 rounds
  • 1800m 1v1 43% · 8th of 11 · 10 rounds
Winning the most points
  • 2000m 6 gate madness 68% · 3rd of 11 · 10 rounds
  • 1200m 6 gate madness 64% · 2nd of 11 · 9 rounds
  • 1000m 1v1 50% · 6th of 12 · 16 rounds
Maps, best to worst
Strongest cores
Cores that need work
Map plan · Power edge per map
  • Anchor · pick-7.3
  • Measure-7.7
  • Glory-9.0
  • Miracles · eliminate-13.8
Who to field on Anchor
  • 1000m 1v1: Golden Thunderbolt, New Slang
  • 2200m 1v1: Jasper's Money, Be Good
  • 1200m 6 gate madness: Golden Thunderbolt, Arc Raider, New Slang
  • 1400m 1v1: —

“× avg” = how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season. The full breakdown is under Heat map and Cores.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).