Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 63% 55r · 4th · 3.9/map | 75% 4r · 1st · 0.1/map | 49% 42r · 23rd · 2.8/map | 100% 1r · 0.0/map | 42% 37r · 30th · 2.6/map | 100% 1r · 0.0/map | 53% 49r · 17th · 3.4/map |
| 6 gate madness | 52% 36r · 20th · 2.5/map | 45% 49r · 26th · 3.3/map | 33% 3r · 2nd · 0.1/map | 57% 34r · 14th · 2.1/map | 62% 44r · 8th · 2.8/map | 44% 27r · 25th · 2.0/map | |
| 12 gate WTA | 64% 14r · 9th · 1.0/map | 50% 14r · 20th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Anchor). Grey = fewer than 3 rounds. Blank = that segment isn't on Anchor. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 6 gate madness
✕ close- Glistening Thundertop 3 8 of 16 (avg 50%) · league rank Top 2% (60%)
- Heads Will Rolltop 3 0 of 1 (avg 50%) · league rank Top 4% (57%)
- Walter Whitetop 3 18 of 34 (avg 50%) · league rank Top 13% (55%)
- Save the Clock Towertop 3 20 of 34 (avg 50%) · league rank Top 17% (55%)
- Maureen Ponderosatop 3 8 of 17 (avg 50%) · league rank Bottom 26% (49%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).