Compare with
Power
51.0
21st of 40 on Anchor
Standings
—
Matches
—
Next match
None scheduled
Best map
Glory
Power 54.7 · 13th · 9–5
Worst map
Miracles
Power 50.5 · 24th · 1–4
Above average
Measure
Power 53.6 · 16th · 6–6
Average
Anchor
Power 51.0 · 21st · 8–6
Where do we lose the most points?
1800m 1v142%
1200m 6 gate madness45%
2200m 6 gate madness44%
Where we win them
1000m 1v163%
2000m 6 gate madness62%
1600m 6 gate madness57%
Next match: what do we pick, ban and field?
No match on the schedule yet.
Which cores are costing us?
Rare External0.4× avg
Babs Kramer0.7× avg
Alchemy0.7× avg
Carrying us
Jasper's Money1.7× avg
Golden Thunderbolt1.5× avg
Be Good1.3× avg
Where are they better than us?
Pick a team to compare with.
› Roster · 23 coresby distance type
Sprint · 16
- Save the Clock TowerSprint-Mid
- New SlangSprint
- Perseus SpiritSprint
- Golden ThunderboltSprint
- Arc RaiderSprint
- Juicy SwagSprint
- Memorable and UniqueSprint
- Rare ExternalSprint-Mid
- Rare LarrySprint-Mid
- The Golden ManSprint
- Quick SwagSprint
- Juicy LadySprint
- Can I Get a 14?Sprint-Mid
- Open Your EyesSprint
- SwarleySprint-Mid
- Solar QueenSprint
Mid · 1
Marathon · 6
- Be GoodMarathon
- Jasper's MoneyMarathon
- Water TowerMid-Marathon
- Going for 2Marathon
- Cyber TitanMid-Marathon
- Granite SovereignMarathon
› How these work
Win % is the share of rounds won in a race type and distance this season, with each round weighted by how often matches get that far. Lists only use races with 6+ rounds.
“× avg” is how often a core earns its team the point (wins the race, or top 3 in madness) against an average entrant; cores with 10+ races this season.
Pick and ban come from your Power minus theirs on each map. Power: the share of rounds you'd win against an average team, after allowing for opponents (50 = average).