Compare with
Cores
Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.
| Core | Races | Earns the point | Best races | Needs work |
|---|---|---|---|---|
| Golden Thunderbolt | 87 | 1.2× avg | ||
| Alchemy | 84 | 0.9× avg | ||
| Save the Clock Tower | 84 | 1.2× avg | ||
| Be Good | 77 | 1.0× avg | ||
| Walter White | 63 | 0.9× avg | ||
| Marty McFly | 62 | 1.0× avg | ||
| Heads Will Roll | 11 | 0.2× avg | — | |
| April Ludgate | 8 | 1.5× avg | — | |
| Memorable and Unique | 8 | 0.0× avg | — | |
| The Golden Man | 8 | 3.0× avg | — | |
| Rare External | 6 | 4.0× avg | — | |
| Maureen Ponderosa | 2 | 1.0× avg | — | — |
Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).