Team report · Pro league · alpha

🏁Elkins Racing🏁

Team vault →
Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head
vstwo of yours — pick a team in Compare with to face theirs

Save the Clock Tower is ahead in 8 of the 19 races they both run, Arc Raider in 9. Biggest edge: 2200m 24 gate WTA (4.9% vs 3.1%); biggest gap: 1000m 22 gate WTA (4.1% vs 6.8%).

Race ↓ · distance →1000m1200m1400m1600m1800m2000m2200m
1v1
Top 15%54%
—not run
Middle53%
—not run
Bottom 30%50%
—not run
Bottom 30%52%
—not run
6 gate madness
—not run
Top 32%52%
—not run
Top 29%53%
Top 17%55%
—not run
Top 33%53%
—not run
Bottom 36%51%
—not run
Bottom 36%52%
—not run
12 gate madness
—not run
Top 11%30%
—not run
Top 16%29%
Top 19%30%
—not run
Middle27%
—not run
24 gate madness
Top 36%13%
Top 6%17%
Top 21%14%
Top 7%16%
Top 17%15%
Top 8%16%
Top 2%17%
Middle13%
Top 9%17%
Top 34%13%
Top 22%15%
Middle10%
4 gate WTA
—not run
Top 17%29%
—not run
Top 23%29%
Top 37%27%
Top 21%28%
Top 7%30%
—not run
Top 25%29%
—not run
Middle26%
—not run
Middle27%
—not run
6 gate WTA
—not run
Top 13%20%
Top 28%19%
Top 15%20%
Top 7%21%
—not run
Top 18%20%
—not run
Middle18%
—not run
Middle19%
—not run
12 gate WTA
—not run
Top 11%11%
Top 11%11%
—not run
16 gate WTA
—not run
Top 7%9.0%
Top 19%7.5%
Top 6%8.8%
Top 5%9.2%
Middle6.3%
Top 11%8.7%
—not run
Top 30%7.3%
—not run
22 gate WTA
Middle4.1%
Top 5%6.8%
Top 23%5.3%
Top 8%6.5%
Top 17%5.6%
Top 5%6.7%
Top 4%7.0%
Top 39%4.5%
Top 12%6.6%
—not run
Top 26%5.0%
—not run
Top 24%5.4%
Middle3.5%
24 gate WTA
Top 23%4.8%
Top 8%6.0%
Top 17%5.1%
Top 6%6.3%
Top 4%6.5%
—not run
Top 8%6.1%
Top 33%4.3%
Top 19%4.9%
Middle3.1%

Left = Save the Clock Tower, right = Arc Raider: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Save the Clock Tower beats Arc Raider head to head.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).