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Save the Clock Tower is ahead in 8 of the 19 races they both run, Arc Raider in 9. Biggest edge: 2200m 24 gate WTA (4.9% vs 3.1%); biggest gap: 1000m 22 gate WTA (4.1% vs 6.8%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | Top 15%54% —not run | Middle53% —not run | Bottom 30%50% —not run | Bottom 30%52% —not run | |||
| 6 gate madness | —not run Top 32%52% | —not run Top 29%53% | Top 17%55% —not run | Top 33%53% —not run | Bottom 36%51% —not run | Bottom 36%52% —not run | |
| 12 gate madness | —not run Top 11%30% | —not run Top 16%29% | Top 19%30% —not run | Middle27% —not run | |||
| 24 gate madness | Top 36%13% Top 6%17% | Top 21%14% Top 7%16% | Top 17%15% Top 8%16% | Top 2%17% Middle13% | Top 9%17% Top 34%13% | Top 22%15% Middle10% | |
| 4 gate WTA | —not run Top 17%29% | —not run Top 23%29% | Top 37%27% Top 21%28% | Top 7%30% —not run | Top 25%29% —not run | Middle26% —not run | Middle27% —not run |
| 6 gate WTA | —not run Top 13%20% | Top 28%19% Top 15%20% | Top 7%21% —not run | Top 18%20% —not run | Middle18% —not run | Middle19% —not run | |
| 12 gate WTA | —not run Top 11%11% | Top 11%11% —not run | |||||
| 16 gate WTA | —not run Top 7%9.0% | Top 19%7.5% Top 6%8.8% | Top 5%9.2% Middle6.3% | Top 11%8.7% —not run | Top 30%7.3% —not run | ||
| 22 gate WTA | Middle4.1% Top 5%6.8% | Top 23%5.3% Top 8%6.5% | Top 17%5.6% Top 5%6.7% | Top 4%7.0% Top 39%4.5% | Top 12%6.6% —not run | Top 26%5.0% —not run | Top 24%5.4% Middle3.5% |
| 24 gate WTA | Top 23%4.8% Top 8%6.0% | Top 17%5.1% Top 6%6.3% | Top 4%6.5% —not run | Top 8%6.1% Top 33%4.3% | Top 19%4.9% Middle3.1% |
Left = Save the Clock Tower, right = Arc Raider: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Save the Clock Tower beats Arc Raider head to head.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).