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Cores
vstwo of yours — pick a team in Compare with to face theirs
Save the Clock Tower is ahead in 4 of the 35 races they both run, Walter White in 9. Biggest edge: 1400m 24 gate WTA (5.1% vs 4.2%); biggest gap: 1200m 24 gate WTA (4.8% vs 8.9%).
| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | Top 17%54% —not run | Middle53% —not run | Bottom 30%50% —not run | Bottom 30%52% —not run | |||
| 6 gate madness | Top 17%55% Top 13%55% | Top 33%53% Top 39%53% | Bottom 36%51% Bottom 24%48% | Bottom 36%52% Bottom 25%49% | |||
| 12 gate madness | Top 19%30% Top 14%30% | Middle27% Middle26% | |||||
| 24 gate madness | Top 36%13% Top 23%14% | Top 22%14% —not run | Top 17%15% Top 34%13% | Top 2%17% Top 1%19% | Top 9%17% Top 5%18% | Top 22%15% Top 26%14% | |
| 4 gate WTA | Top 36%27% —not run | Top 7%30% Top 3%31% | Top 25%29% Top 18%29% | Middle26% Bottom 33%25% | Middle27% Bottom 30%25% | ||
| 6 gate WTA | Top 28%19% —not run | Top 7%21% Top 3%22% | Top 18%20% Top 12%21% | Middle18% Middle17% | Middle19% Bottom 37%18% | ||
| 12 gate WTA | Top 11%11% Top 6%12% | ||||||
| 16 gate WTA | Top 19%7.5% Top 38%6.4% | Top 5%9.2% Top 2%10% | Top 11%8.7% Top 5%9.6% | Top 30%7.3% Top 31%7.3% | |||
| 22 gate WTA | Middle4.1% Top 29%4.8% | Top 23%5.3% Top 1%9.5% | Top 17%5.6% Top 35%4.6% | Top 4%7.0% Top 2%7.8% | Top 12%6.6% —not run | Top 26%5.0% Top 20%5.4% | Top 24%5.4% Top 23%5.4% |
| 24 gate WTA | Top 23%4.8% Top 1%8.9% | Top 18%5.1% Top 37%4.2% | Top 4%6.5% Top 2%7.3% | Top 8%6.1% Top 4%6.9% | Top 19%4.9% Top 16%5.0% |
Left = Save the Clock Tower, right = Walter White: league rank and chance of earning the point. Green = 10%+ more likely than the other, red = less likely; “not run” = fewer than 3 league races of that race. In 1v1s, h2h is the chance Save the Clock Tower beats Walter White head to head.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).