Compare with
Cores
Who 🏁Elkins Racing🏁 actually sent in the races that come up most this season — most-used first, with how often each core earned the point there.
| Race | 🏁Elkins Racing🏁 sent |
|---|---|
| 2200m 24 gate madness 1.6 per map | Save the Clock Tower ×40 · top 3 9Walter White ×40 · top 3 7Rare Larry ×40 · top 3 5Be Good ×40 · top 3 7 |
| 1000m 1v1 1.2 per map | |
| 1800m 24 gate madness 1.1 per map | Save the Clock Tower ×29 · top 3 7Walter White ×29 · top 3 5Rare External ×29 · top 3 3Rare Larry ×27 · top 3 0 |
| 2000m 6 gate WTA 1.0 per map | Be Good ×44 · won 7Save the Clock Tower ×36 · won 6Walter White ×36 · won 5Thundering Fire ×20 · won 3 |
| 1000m 6 gate madness 0.8 per map | |
| 2000m 22 gate WTA 0.8 per map | |
| 1600m 24 gate WTA 0.8 per map | Save the Clock Tower ×45 · won 6Walter White ×45 · won 5Heads Will Roll ×45 · won 4Be Good ×45 · won 1 |
| 1000m 22 gate WTA 0.8 per map | Marty McFly ×17 · won 0Alchemy ×17 · won 0Memorable and Unique ×17 · won 0The Golden Man ×17 · won 0 |
| 1200m 6 gate WTA 0.8 per map | |
| 1400m 1v1 0.8 per map |
×9 = sent 9 times this season; won / top 3 = how often it earned the point there. Pick a team in Compare with to see theirs alongside.
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).