Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 53% 15r · 18th · 1.0/map | 58% 12r · 11th · 0.6/map | 50% 30r · 19th · 2.0/map | 43% 7r · 18th · 0.5/map | 55% 50r · 15th · 3.2/map | 49% 77r · 22nd · 5.1/map | |
| 22 gate WTA | 58% 49r · 7th · 3.1/map | 62% 29r · 8th · 2.0/map | 45% 24r · 25th · 1.6/map | 57% 30r · 11th · 2.0/map | 100% 1r · 0.1/map | 47% 48r · 24th · 3.2/map | 53% 15r · 16th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 24 gate madness
✕ close- CHEESY NINEStop 3 2 of 12 (avg 13%) · league rank Top 1% (18%)
- CHEESY LOVE🧀♥️ top 3 1 of 12 (avg 13%) · league rank Top 4% (17%)
- CHEESY ETHER🧀⚠️top 3 3 of 12 (avg 13%) · league rank Top 9% (16%)
- EMINENT FORCEtop 3 4 of 12 (avg 13%) · league rank Top 13% (15%)
- SCARLET ESCORTtop 3 1 of 12 (avg 13%) · league rank Top 18% (15%)
- GRATED ETHER🧀top 3 1 of 12 (avg 13%) · league rank Top 19% (15%)
- SHREDDED MATH 🧀🧮top 3 3 of 12 (avg 13%) · league rank Top 22% (14%)
- SWIFT ESCORTtop 3 1 of 12 (avg 13%) · league rank Top 28% (14%)
- SHREDDED LOVE🧀top 3 1 of 12 (avg 13%) · league rank Top 33% (13%)
- DELICATE BUDDHA🧘♂️top 3 0 of 12 (avg 13%) · league rank Middle (12%)
- HACKING THE ALGOtop 3 2 of 12 (avg 13%) · league rank Middle (12%)
- GRATED SWAG🧀top 3 1 of 12 (avg 13%) · league rank Bottom 33% (9.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).