Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 50% 4r · 14th · 1.0/map | 100% 4r · 1st · 0.6/map | 50% 8r · 18th · 2.0/map | 50% 4r · 10th · 0.5/map | 41% 14r · 21st · 3.0/map | 30% 20r · 25th · 5.0/map | |
| 22 gate WTA | 61% 15r · 6th · 2.8/map | 50% 8r · 18th · 1.9/map | 84% 8r · 1st · 1.5/map | 63% 8r · 10th · 2.0/map | — | 25% 12r · 28th · 3.2/map | 50% 4r · 16th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- SWIFT ESCORTtop 3 2 of 14 (avg 13%) · league rank Top 3% (18%)
- EMINENT FORCEtop 3 3 of 14 (avg 13%) · league rank Top 17% (15%)
- BUDDHAtop 3 2 of 14 (avg 13%) · league rank Top 22% (15%)
- CHEESY LOVE🧀♥️ top 3 2 of 14 (avg 13%) · league rank Top 23% (14%)
- CHEESY NINEStop 3 0 of 14 (avg 13%) · league rank Top 24% (14%)
- AGAINST ALL ODDStop 3 1 of 14 (avg 13%) · league rank Top 27% (14%)
- CHEESY ETHER🧀⚠️top 3 2 of 14 (avg 13%) · league rank Top 33% (13%)
- GRATED ETHER🧀top 3 3 of 14 (avg 13%) · league rank Top 34% (13%)
- SHREDDED LOVE🧀top 3 1 of 14 (avg 13%) · league rank Top 38% (12%)
- HACKING THE ALGOtop 3 0 of 14 (avg 13%) · league rank Middle (9.9%)
- RED BULLtop 3 0 of 14 (avg 13%) · league rank Bottom 14% (7.1%)
- GRATED SWAG🧀top 3 1 of 14 (avg 13%) · league rank Bottom 14% (7.1%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).