Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- SWIFT ESCORTtop 3 1 of 4 (avg 13%) · league rank Top 14% (16%)
- AGAINST ALL ODDStop 3 0 of 4 (avg 13%) · league rank Top 21% (15%)
- EMINENT FORCEtop 3 0 of 4 (avg 13%) · league rank Top 24% (14%)
- BUDDHAtop 3 0 of 4 (avg 13%) · league rank Top 25% (14%)
- CHEESY NINEStop 3 0 of 4 (avg 13%) · league rank Top 37% (12%)
- CHEESY LOVE🧀♥️ top 3 1 of 4 (avg 13%) · league rank Top 38% (12%)
- GRATED ETHER🧀top 3 0 of 4 (avg 13%) · league rank Middle (11%)
- CHEESY ETHER🧀⚠️top 3 2 of 4 (avg 13%) · league rank Middle (10%)
- SHREDDED LOVE🧀top 3 0 of 4 (avg 13%) · league rank Bottom 34% (8.5%)
- HACKING THE ALGOtop 3 0 of 4 (avg 13%) · league rank Bottom 27% (7.8%)
- GRATED SWAG🧀top 3 0 of 4 (avg 13%) · league rank Bottom 11% (6.5%)
- RED BULLtop 3 0 of 4 (avg 13%) · league rank Bottom 9% (6.4%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 00, with each round weighted by how often maps reach it (most maps end by round 27–30).