Team report · Pro league · beta

Chocobo Farm

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Chocobo Farm
  • Metallic Furytop 3 3 of 11 (avg 13%) · league rank Top 1% (20%)
  • Swinging Sausagetop 3 1 of 11 (avg 13%) · league rank Top 1% (18%)
  • Bad Advicetop 3 1 of 11 (avg 13%) · league rank Top 12% (15%)
  • Iksifsktop 3 4 of 11 (avg 13%) · league rank Top 13% (15%)
  • Qdkfmdktop 3 3 of 11 (avg 13%) · league rank Top 14% (15%)
  • Gar Gar Gartop 3 3 of 11 (avg 13%) · league rank Top 15% (15%)
  • Hskfkstop 3 1 of 11 (avg 13%) · league rank Top 17% (15%)
  • Lsfjostop 3 1 of 11 (avg 13%) · league rank Top 31% (13%)
  • Bla Bla Blatop 3 1 of 11 (avg 13%) · league rank Top 38% (12%)
  • Jacraictop 3 2 of 11 (avg 13%) · league rank Middle (11%)
  • Fiddy/Fiddytop 3 1 of 11 (avg 13%) · league rank Bottom 39% (10%)
  • Fibbgfgtop 3 0 of 11 (avg 13%) · league rank Bottom 38% (9.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).