Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 80% 5r · 2nd · 1.0/map | 50% 4r · 2nd · 0.7/map | 10% 10r · 12th · 2.0/map | 100% 4r · 1st · 0.4/map | 65% 9r · 3rd · 2.9/map | 52% 25r · 7th · 5.0/map | |
| 22 gate WTA | 53% 11r · 6th · 2.8/map | 33% 15r · 10th · 2.0/map | 50% 4r · 1st · 1.5/map | 67% 15r · 3rd · 2.0/map | 40% 5r · 5th · 0.0/map | 60% 10r · 3rd · 3.0/map | 60% 5r · 5th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Jacraictop 3 1 of 4 (avg 13%) · league rank Top 1% (22%)
- Swinging Sausagetop 3 1 of 4 (avg 13%) · league rank Top 11% (16%)
- Fiddy/Fiddytop 3 1 of 4 (avg 13%) · league rank Top 13% (16%)
- Gar Gar Gartop 3 0 of 4 (avg 13%) · league rank Top 22% (15%)
- Neon Guardiantop 3 0 of 4 (avg 13%) · league rank Top 30% (14%)
- SDIfgjmdigtop 3 1 of 4 (avg 13%) · league rank Top 39% (13%)
- Lsfjostop 3 2 of 4 (avg 13%) · league rank Middle (13%)
- Bla Bla Blatop 3 1 of 4 (avg 13%) · league rank Middle (12%)
- Fibbgfgtop 3 1 of 4 (avg 13%) · league rank Middle (11%)
- Bad Advicetop 3 0 of 4 (avg 13%) · league rank Bottom 37% (11%)
- Hskfkstop 3 0 of 4 (avg 13%) · league rank Bottom 24% (9.4%)
- Sometimes Maybetop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.8%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).