Team report · Pro league · beta

Chocobo Farm

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1600m 24 gate madness

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Chocobo Farm
  • Jacraictop 3 1 of 4 (avg 13%) · league rank Top 1% (22%)
  • Swinging Sausagetop 3 1 of 4 (avg 13%) · league rank Top 11% (16%)
  • Fiddy/Fiddytop 3 1 of 4 (avg 13%) · league rank Top 13% (16%)
  • Gar Gar Gartop 3 0 of 4 (avg 13%) · league rank Top 22% (15%)
  • Neon Guardiantop 3 0 of 4 (avg 13%) · league rank Top 30% (14%)
  • SDIfgjmdigtop 3 1 of 4 (avg 13%) · league rank Top 39% (13%)
  • Lsfjostop 3 2 of 4 (avg 13%) · league rank Middle (13%)
  • Bla Bla Blatop 3 1 of 4 (avg 13%) · league rank Middle (12%)
  • Fibbgfgtop 3 1 of 4 (avg 13%) · league rank Middle (11%)
  • Bad Advicetop 3 0 of 4 (avg 13%) · league rank Bottom 37% (11%)
  • Hskfkstop 3 0 of 4 (avg 13%) · league rank Bottom 24% (9.4%)
  • Sometimes Maybetop 3 0 of 4 (avg 13%) · league rank Bottom 14% (7.8%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).