Team report · Pro league · beta

Chocobo Farm

Team vault →
Compare with

Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

✕ close
Chocobo Farm
  • Zzzzzztop 3 0 of 2 (avg 13%) · league rank Top 1% (21%)
  • Uisjktop 3 0 of 2 (avg 13%) · league rank Top 2% (20%)
  • Dhdhsahtop 3 1 of 2 (avg 13%) · league rank Top 3% (19%)
  • Vidgmnianmambtop 3 0 of 2 (avg 13%) · league rank Top 5% (19%)
  • XoXoXotop 3 0 of 2 (avg 13%) · league rank Top 5% (18%)
  • Jsnfnstop 3 0 of 2 (avg 13%) · league rank Top 15% (16%)
  • Fiddy/Fiddytop 3 0 of 2 (avg 13%) · league rank Top 16% (16%)
  • Bbfgtop 3 0 of 2 (avg 13%) · league rank Top 18% (15%)
  • Kadjiitop 3 0 of 2 (avg 13%) · league rank Top 19% (15%)
  • Neon Guardiantop 3 0 of 2 (avg 13%) · league rank Top 31% (13%)
  • Sometimes Maybetop 3 0 of 2 (avg 13%)
  • Zzzzzzffffffftop 3 0 of 2 (avg 13%) · league rank Bottom 16% (6.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).