Team report · Pro league · beta

Chocobo Farm

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1800m 24 gate WTA

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Chocobo Farm
  • Fiddy/Fiddywon 0 of 3 (avg 4.2%) · league rank Top 5% (6.5%)
  • Neon Guardianwon 0 of 3 (avg 4.2%) · league rank Top 5% (6.4%)
  • Bla Bla Blawon 0 of 3 (avg 4.2%) · league rank Top 14% (5.7%)
  • Uisjkwon 0 of 3 (avg 4.2%) · league rank Top 16% (5.6%)
  • Dhdhsahwon 0 of 3 (avg 4.2%) · league rank Top 16% (5.6%)
  • Fibbgfgwon 0 of 3 (avg 4.2%) · league rank Top 17% (5.5%)
  • Sometimes Maybewon 1 of 3 (avg 4.2%) · league rank Top 23% (5.1%)
  • Gar Gar Garwon 0 of 3 (avg 4.2%) · league rank Top 30% (4.7%)
  • SDIfgjmdigwon 0 of 3 (avg 4.2%) · league rank Top 34% (4.3%)
  • Jsnfnswon 0 of 3 (avg 4.2%) · league rank Top 37% (4.1%)
  • Vidgmnianmambwon 0 of 3 (avg 4.2%) · league rank Middle (3.4%)
  • Zzzzzzwon 1 of 3 (avg 4.2%) · league rank Middle (3.1%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).