Killer Clowns vs North West
Each box: left = your win %, right = theirs, with rounds played · green = ahead, red = behind (5+ points)| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 1v1 | 55%27r 64%22r | 59%7r 52%5r | 54%8r 60%6r | 42%12r 64%11r | 43%22r 45%16r | 80%6r 25%4r | 32%21r 50%15r |
| 6 gate madness | 31%21r 29%16r | 77%14r 63%9r | 21%7r 51%5r | 54%13r 45%12r | 58%14r 55%12r | 37%17r 83%12r | 71%17r 42%14r |
| 12 gate madness | —0r —0r | 29%7r 57%7r | 100%2r 33%3r | 86%7r 29%7r | |||
| 24 gate madness | 75%8r 67%9r | 71%7r 50%8r | 50%2r 25%4r | 100%1r 0%1r | 55%10r 72%11r | 28%8r 42%13r | |
| 4 gate WTA | 50%4r 100%3r | 29%7r 57%7r | 18%9r 37%8r | 57%7r 57%7r | 70%15r 61%15r | 57%7r 71%7r | 51%7r 61%5r |
| 6 gate WTA | 43%7r 43%7r | 68%7r 33%3r | 75%4r 25%4r | 50%6r 57%7r | 74%19r 69%16r | 54%9r 55%9r | |
| 12 gate WTA | 20%5r 100%4r | 60%5r 75%4r | |||||
| 16 gate WTA | 100%4r 33%3r | 75%4r 67%3r | 33%3r 33%3r | 67%3r —0r | 38%8r 67%6r | ||
| 22 gate WTA | 0%3r 42%5r | 33%3r 84%6r | 100%1r 100%2r | 100%3r 67%6r | 88%2r 100%2r | 2%3r 50%4r | 76%2r 87%3r |
| 24 gate WTA | 25%4r 33%3r | 25%4r 33%3r | 58%11r 67%6r | 33%3r 50%2r | —0r —0r |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Shake N Flaketop 3 3 of 8 (avg 13%) · league rank Top 4% (19%)
- Pinky Startop 3 3 of 8 (avg 13%) · league rank Top 5% (19%)
- Death Startop 3 0 of 8 (avg 13%) · league rank Top 7% (18%)
- Blaze Amazontop 3 2 of 8 (avg 13%) · league rank Top 9% (17%)
- Fat Startop 3 2 of 8 (avg 13%) · league rank Top 16% (15%)
- Yippie Startop 3 1 of 8 (avg 13%) · league rank Top 17% (15%)
- Popped Cherrytop 3 1 of 7 (avg 13%) · league rank Top 17% (15%)
- Golden Zoomtop 3 0 of 1 (avg 13%) · league rank Top 25% (14%)
- Tinky Winkytop 3 0 of 1 (avg 13%) · league rank Top 31% (13%)
- My Boy Bluetop 3 2 of 7 (avg 13%) · league rank Top 37% (12%)
- Shattertop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Divine Lanetop 3 0 of 8 (avg 13%) · league rank Middle (9.4%)
- Lazer Comettop 3 0 of 8 (avg 13%) · league rank Middle (9.3%)
- Shine like a Diamondtop 3 0 of 8 (avg 13%) · league rank Bottom 38% (8.9%)
- Blazing Crystaltop 3 1 of 2 (avg 13%)
- Couch Potatotop 3 2 of 12 (avg 13%) · league rank Top 20% (15%)
- Carricktop 3 0 of 13 (avg 13%) · league rank Top 23% (14%)
- Nanitop 3 2 of 12 (avg 13%) · league rank Top 26% (14%)
- Ascendtop 3 0 of 1 (avg 13%) · league rank Top 29% (13%)
- Ceciliatop 3 3 of 13 (avg 13%) · league rank Top 30% (13%)
- Ok Blood Sprintertop 3 0 of 1 (avg 13%)
- Anoratop 3 0 of 1 (avg 13%) · league rank Middle (11%)
- Ibratop 3 0 of 5 (avg 13%) · league rank Middle (11%)
- Arc Raidertop 3 0 of 1 (avg 13%) · league rank Middle (10%)
- Speedy Freaktop 3 1 of 12 (avg 13%) · league rank Middle (9.9%)
- Work from hometop 3 5 of 13 (avg 13%) · league rank Middle (9.9%)
- Living Miragetop 3 1 of 12 (avg 13%) · league rank Middle (9.2%)
- Hoofeytop 3 0 of 13 (avg 13%) · league rank Bottom 34% (8.4%)
- Snow Phantomtop 3 0 of 6 (avg 13%) · league rank Bottom 12% (6.6%)
- Twattop 3 1 of 12 (avg 13%) · league rank Bottom 7% (6.3%)
- Radicalised WFHtop 3 0 of 1 (avg 13%) · league rank Bottom 4% (6.3%)
- Left Eye Lopeztop 3 0 of 13 (avg 13%) · league rank Bottom 3% (6.3%)
- Expensive Earth top 3 0 of 13 (avg 13%) · league rank Bottom 1% (6.3%)
North West: Power 56.0, #9. A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).