Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (across the maps played). Grey = fewer than 3 rounds. Blank = that segment isn't on any map. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Killer Clowns
  • Shake N Flaketop 3 3 of 8 (avg 13%) · league rank Top 4% (19%)
  • Pinky Startop 3 3 of 8 (avg 13%) · league rank Top 6% (18%)
  • Blaze Amazontop 3 2 of 8 (avg 13%) · league rank Top 8% (18%)
  • Death Startop 3 0 of 8 (avg 13%) · league rank Top 8% (18%)
  • Yippie Startop 3 1 of 8 (avg 13%) · league rank Top 16% (15%)
  • Fat Startop 3 2 of 8 (avg 13%) · league rank Top 17% (15%)
  • Popped Cherrytop 3 1 of 7 (avg 13%) · league rank Top 17% (15%)
  • Golden Zoomtop 3 0 of 1 (avg 13%) · league rank Top 25% (14%)
  • Tinky Winkytop 3 0 of 1 (avg 13%) · league rank Top 32% (13%)
  • My Boy Bluetop 3 2 of 7 (avg 13%) · league rank Top 37% (12%)
  • Shattertop 3 0 of 8 (avg 13%) · league rank Middle (11%)
  • Divine Lanetop 3 0 of 8 (avg 13%) · league rank Middle (9.4%)
  • Lazer Comettop 3 0 of 8 (avg 13%) · league rank Middle (9.3%)
  • Shine like a Diamondtop 3 0 of 8 (avg 13%) · league rank Bottom 38% (8.9%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).