Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 100% 1r · 1.0/map | 0% 1r · 0.7/map | 50% 2r · 2.0/map | 100% 1r · 0.6/map | 100% 3r · 2nd · 3.2/map | 24% 7r · 20th · 5.1/map | |
| 22 gate WTA | 0% 3r · 21st · 3.1/map | 32% 3r · 19th · 1.9/map | 100% 1r · 1.7/map | 100% 3r · 1st · 2.0/map | 91% 2r · 0.1/map | 2% 3r · 19th · 3.3/map | 78% 2r · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Goldilockstop 3 0 of 1 (avg 13%) · league rank Top 10% (16%)
- Pink Streaktop 3 1 of 1 (avg 13%) · league rank Top 11% (16%)
- Golden Zoomtop 3 0 of 1 (avg 13%) · league rank Top 18% (15%)
- My Boy Bluetop 3 0 of 1 (avg 13%) · league rank Top 18% (15%)
- Cherry Poptop 3 0 of 1 (avg 13%) · league rank Top 31% (14%)
- Lazer Comettop 3 1 of 1 (avg 13%) · league rank Middle (13%)
- Pinky Startop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- Fat Startop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- Shake N Flaketop 3 1 of 1 (avg 13%) · league rank Middle (12%)
- Hiccuptop 3 0 of 1 (avg 13%)
- Divine Lanetop 3 0 of 1 (avg 13%) · league rank Bottom 32% (10%)
- Cheesy Wavestop 3 0 of 1 (avg 13%) · league rank Bottom 19% (8.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).