Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Killer Clowns
  • Yellow Skytop 3 0 of 1 (avg 13%) · league rank Top 5% (17%)
  • Hiccuptop 3 0 of 1 (avg 13%) · league rank Top 6% (17%)
  • Goldilockstop 3 0 of 1 (avg 13%) · league rank Top 11% (16%)
  • Cheekytop 3 0 of 1 (avg 13%) · league rank Top 13% (15%)
  • Zippietop 3 0 of 1 (avg 13%) · league rank Top 14% (15%)
  • Pink Streaktop 3 0 of 1 (avg 13%) · league rank Top 15% (15%)
  • Golden Zoomtop 3 0 of 1 (avg 13%) · league rank Top 23% (14%)
  • Divine Lanetop 3 0 of 1 (avg 13%) · league rank Top 29% (13%)
  • Sky top 3 0 of 1 (avg 13%) · league rank Top 30% (13%)
  • Cherry Poptop 3 1 of 1 (avg 13%) · league rank Top 30% (13%)
  • Pink Skytop 3 1 of 1 (avg 13%) · league rank Top 31% (13%)
  • My Boy Bluetop 3 0 of 1 (avg 13%) · league rank Top 38% (12%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).