Team report · Lower league

Killer Clowns

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Fat Star2261.2× avg
Pinky Star2061.4× avg
Shake N Flake1801.7× avg
Divine Lane1780.3× avg
Pink Streak1621.4× avg
My Boy Blue1430.9× avg
Lazer Comet1370.7× avg
Yellow Sky1271.0× avg
Yippie Star1221.4× avg
Death Star1221.8× avg
Shatter1200.4× avg
Cheeky1161.0× avg
Goldilocks1152.0× avg
Cherry Pop1121.2× avg
Zoom_Zoom1071.5× avg
Golden Zoom1031.5× avg
Popped Cherry951.2× avg
Pink Sky931.0× avg
Shine like a Diamond910.5× avg
Tinky Winky911.0× avg
Jack Burton850.6× avg
Wizzo840.0× avg
Sky 711.3× avg
Heavens Park620.0× avg
Cheesy Waves580.0× avg
Cheese Doodle531.2× avg
Hiccup461.4× avg
Bonkers421.0× avg
Silver Thunder320.5× avg
Heavens Hammer280.0× avg
Zippie131.2× avg
Nymph Brothers92.7× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).