Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 24 gate madness

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Killer Clowns
  • Shake N Flaketop 3 14 of 55 (avg 13%) · league rank Top 4% (19%)
  • Pinky Startop 3 13 of 55 (avg 13%) · league rank Top 5% (19%)
  • Death Startop 3 12 of 50 (avg 13%) · league rank Top 7% (18%)
  • Goldilockstop 3 2 of 5 (avg 13%) · league rank Top 11% (17%)
  • Jack Burtontop 3 3 of 20 (avg 13%) · league rank Top 15% (16%)
  • Fat Startop 3 12 of 55 (avg 13%) · league rank Top 16% (15%)
  • Yippie Startop 3 8 of 50 (avg 13%) · league rank Top 17% (15%)
  • Popped Cherrytop 3 6 of 35 (avg 13%) · league rank Top 17% (15%)
  • Bonkerstop 3 4 of 15 (avg 13%) · league rank Top 23% (14%)
  • Tinky Winkytop 3 4 of 35 (avg 13%) · league rank Top 31% (13%)
  • My Boy Bluetop 3 1 of 35 (avg 13%) · league rank Top 37% (12%)
  • Zoom_Zoomtop 3 1 of 5 (avg 13%) · league rank Middle (12%)
  • Yellow Skytop 3 0 of 5 (avg 13%) · league rank Middle (12%)
  • Shattertop 3 4 of 50 (avg 13%) · league rank Middle (11%)
  • Heavens Hammertop 3 0 of 5 (avg 13%) · league rank Middle (11%)
  • Divine Lanetop 3 2 of 50 (avg 13%) · league rank Middle (9.4%)
  • Lazer Comettop 3 3 of 35 (avg 13%) · league rank Middle (9.3%)
  • Pink Streaktop 3 0 of 20 (avg 13%) · league rank Bottom 39% (9.0%)
  • Shine like a Diamondtop 3 2 of 35 (avg 13%) · league rank Bottom 38% (8.9%)
  • Wizzotop 3 0 of 20 (avg 13%) · league rank Bottom 32% (8.2%)
  • Cheekytop 3 0 of 5 (avg 13%) · league rank Bottom 16% (6.9%)
  • Heavens Parktop 3 0 of 15 (avg 13%) · league rank Bottom 16% (6.9%)
  • Cheesy Wavestop 3 0 of 5 (avg 13%) · league rank Bottom 10% (6.4%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).