Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 82% 11r · 1st · 1.0/map | 63% 8r · 10th · 0.6/map | 50% 22r · 20th · 2.0/map | 40% 5r · 22nd · 0.5/map | 65% 37r · 4th · 3.2/map | 58% 55r · 10th · 5.1/map | |
| 22 gate WTA | 45% 35r · 26th · 3.1/map | 32% 22r · 34th · 2.0/map | 38% 18r · 31st · 1.6/map | 50% 22r · 20th · 2.0/map | — | 48% 35r · 22nd · 3.2/map | 55% 11r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Goldilockstop 3 1 of 4 (avg 13%) · league rank Top 2% (19%)
- Zoom_Zoomtop 3 9 of 33 (avg 13%) · league rank Top 2% (19%)
- Cherry Poptop 3 6 of 24 (avg 13%) · league rank Top 5% (17%)
- Nymph Brotherstop 3 3 of 9 (avg 13%) · league rank Top 7% (17%)
- Yippie Startop 3 6 of 24 (avg 13%) · league rank Top 14% (16%)
- Lazer Comettop 3 0 of 4 (avg 13%) · league rank Top 16% (15%)
- Shake N Flaketop 3 7 of 37 (avg 13%) · league rank Top 17% (15%)
- Fat Startop 3 9 of 37 (avg 13%) · league rank Top 19% (15%)
- Golden Zoomtop 3 2 of 9 (avg 13%) · league rank Top 21% (15%)
- Pink Streaktop 3 4 of 13 (avg 13%) · league rank Top 21% (15%)
- Pinky Startop 3 7 of 37 (avg 13%) · league rank Top 22% (15%)
- Jack Burtontop 3 2 of 13 (avg 13%) · league rank Top 22% (14%)
- Popped Cherrytop 3 3 of 24 (avg 13%) · league rank Top 26% (14%)
- Yellow Skytop 3 0 of 4 (avg 13%) · league rank Top 30% (13%)
- Death Startop 3 2 of 24 (avg 13%) · league rank Top 37% (12%)
- Divine Lanetop 3 2 of 29 (avg 13%) · league rank Middle (11%)
- Shine like a Diamondtop 3 2 of 24 (avg 13%) · league rank Middle (11%)
- Tinky Winkytop 3 3 of 24 (avg 13%) · league rank Middle (11%)
- Cheekytop 3 0 of 4 (avg 13%) · league rank Middle (9.9%)
- Shattertop 3 0 of 24 (avg 13%) · league rank Bottom 34% (8.9%)
- Cheesy Wavestop 3 0 of 4 (avg 13%) · league rank Bottom 26% (8.3%)
- Bonkerstop 3 0 of 9 (avg 13%) · league rank Bottom 21% (7.7%)
- Wizzotop 3 0 of 13 (avg 13%) · league rank Bottom 15% (7.2%)
- Heavens Hammertop 3 0 of 4 (avg 13%) · league rank Bottom 13% (7.0%)
- Heavens Parktop 3 0 of 13 (avg 13%) · league rank Bottom 6% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).