Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2200m 22 gate WTA

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Killer Clowns
  • Shake N Flakewon 2 of 11 (avg 4.5%) · league rank Top 3% (8.2%)
  • Death Starwon 1 of 10 (avg 4.5%) · league rank Top 5% (7.4%)
  • Pinky Starwon 1 of 11 (avg 4.5%) · league rank Top 9% (6.9%)
  • Popped Cherrywon 0 of 6 (avg 4.5%) · league rank Top 16% (6.0%)
  • Yippie Starwon 1 of 10 (avg 4.5%) · league rank Top 19% (5.7%)
  • Fat Starwon 0 of 11 (avg 4.5%) · league rank Top 20% (5.6%)
  • Golden Zoomwon 1 of 6 (avg 4.5%) · league rank Top 22% (5.5%)
  • Jack Burtonwon 0 of 4 (avg 4.5%) · league rank Top 25% (5.2%)
  • Bonkerswon 0 of 3 (avg 4.5%) · league rank Top 29% (4.9%)
  • Yellow Skywon 0 of 1 (avg 4.5%)
  • Heavens Hammerwon 0 of 1 (avg 4.5%)
  • Goldilockswon 0 of 1 (avg 4.5%)
  • Cheekywon 0 of 1 (avg 4.5%)
  • Cheesy Waveswon 0 of 1 (avg 4.5%)
  • Tinky Winkywon 0 of 7 (avg 4.5%) · league rank Middle (4.0%)
  • Lazer Cometwon 0 of 7 (avg 4.5%) · league rank Middle (3.2%)
  • Shatterwon 0 of 10 (avg 4.5%) · league rank Middle (3.1%)
  • Shine like a Diamondwon 0 of 7 (avg 4.5%) · league rank Middle (3.1%)
  • Pink Streakwon 0 of 5 (avg 4.5%) · league rank Bottom 38% (2.9%)
  • Wizzowon 0 of 4 (avg 4.5%) · league rank Bottom 21% (2.5%)
  • Heavens Parkwon 0 of 4 (avg 4.5%) · league rank Bottom 14% (2.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).