Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 24 gate madness | 82% 11r · 1st · 1.0/map | 63% 8r · 10th · 0.6/map | 50% 22r · 20th · 2.0/map | 40% 5r · 22nd · 0.5/map | 65% 37r · 4th · 3.2/map | 58% 55r · 10th · 5.1/map | |
| 22 gate WTA | 45% 35r · 26th · 3.1/map | 32% 22r · 34th · 2.0/map | 38% 18r · 31st · 1.6/map | 50% 22r · 20th · 2.0/map | — | 48% 35r · 22nd · 3.2/map | 55% 11r · 14th · 1.0/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Miracles). Grey = fewer than 3 rounds. Blank = that segment isn't on Miracles. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 22 gate WTA
✕ close- Yellow Skywon 1 of 2 (avg 4.5%)
- Goldilockswon 2 of 20 (avg 4.5%) · league rank Top 8% (6.7%)
- Pink Streakwon 3 of 20 (avg 4.5%) · league rank Top 15% (5.9%)
- My Boy Bluewon 2 of 18 (avg 4.5%) · league rank Top 17% (5.8%)
- Zoom_Zoomwon 0 of 20 (avg 4.5%) · league rank Top 28% (5.1%)
- Golden Zoomwon 0 of 18 (avg 4.5%) · league rank Top 28% (5.1%)
- Cherry Popwon 0 of 14 (avg 4.5%) · league rank Top 30% (5.0%)
- Shake N Flakewon 1 of 22 (avg 4.5%) · league rank Top 36% (4.7%)
- Lazer Cometwon 1 of 14 (avg 4.5%) · league rank Top 38% (4.6%)
- Fat Starwon 0 of 22 (avg 4.5%) · league rank Top 38% (4.6%)
- Pinky Starwon 1 of 22 (avg 4.5%) · league rank Middle (4.4%)
- Heavens Hammerwon 0 of 2 (avg 4.5%)
- Cheekywon 0 of 2 (avg 4.5%)
- Wizzowon 0 of 2 (avg 4.5%)
- Yippie Starwon 0 of 2 (avg 4.5%)
- Death Starwon 0 of 2 (avg 4.5%)
- Popped Cherrywon 0 of 2 (avg 4.5%)
- Shine like a Diamondwon 0 of 2 (avg 4.5%)
- Tinky Winkywon 0 of 2 (avg 4.5%)
- Divine Lanewon 0 of 6 (avg 4.5%) · league rank Bottom 40% (3.4%)
- Bonkerswon 0 of 6 (avg 4.5%) · league rank Bottom 26% (2.8%)
- Jack Burtonwon 0 of 8 (avg 4.5%) · league rank Bottom 24% (2.7%)
- Cheesy Waveswon 0 of 14 (avg 4.5%) · league rank Bottom 19% (2.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).