Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1000m 24 gate madness

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Killer Clowns
  • Yellow Skytop 3 1 of 7 (avg 13%) · league rank Top 5% (17%)
  • Goldilockstop 3 1 of 7 (avg 13%) · league rank Top 12% (16%)
  • Cheekytop 3 1 of 7 (avg 13%) · league rank Top 13% (15%)
  • Zippietop 3 0 of 7 (avg 13%) · league rank Top 14% (15%)
  • Pink Streaktop 3 1 of 2 (avg 13%) · league rank Top 15% (15%)
  • Golden Zoomtop 3 1 of 7 (avg 13%) · league rank Top 22% (14%)
  • Sky top 3 1 of 7 (avg 13%) · league rank Top 29% (13%)
  • Divine Lanetop 3 2 of 7 (avg 13%) · league rank Top 31% (13%)
  • Cherry Poptop 3 1 of 5 (avg 13%) · league rank Top 32% (13%)
  • Pink Skytop 3 1 of 7 (avg 13%) · league rank Top 33% (13%)
  • My Boy Bluetop 3 1 of 2 (avg 13%) · league rank Top 38% (12%)
  • Fat Startop 3 0 of 7 (avg 13%) · league rank Middle (11%)
  • Lazer Comettop 3 0 of 5 (avg 13%) · league rank Middle (10%)
  • Cheese Doodletop 3 1 of 5 (avg 13%) · league rank Bottom 38% (9.9%)
  • Cheesy Wavestop 3 0 of 2 (avg 13%) · league rank Bottom 15% (7.3%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Season 01, with each round weighted by how often maps reach it (most maps end by round 27–30).