Team report · Lower league

Killer Clowns

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Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Pink Streak1341.2× avg
Pinky Star1331.3× avg
Shake N Flake1151.3× avg
Fat Star1131.1× avg
Goldilocks961.2× avg
Zoom_Zoom931.3× avg
Popped Cherry920.8× avg
Cheeky821.0× avg
My Boy Blue741.1× avg
Yellow Sky721.2× avg
Death Star531.2× avg
Pink Sky521.2× avg
Divine Lane490.9× avg
Golden Zoom421.2× avg
Heavens Park410.1× avg
Tinky Winky340.2× avg
Wizzo320.6× avg
Sky 320.7× avg
Jack Burton311.2× avg
Cheese Doodle271.1× avg
Lazer Comet250.5× avg
Cherry Pop251.8× avg
Yippie Star230.7× avg
Silver Thunder210.5× avg
Shatter200.0× avg
Shine like a Diamond200.8× avg
Heavens Hammer180.4× avg
Hiccup180.4× avg
Cheesy Waves120.0× avg
Zippie120.9× avg
Bonkers110.7× avg
Nymph Brothers20.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).