Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 2200m 24 gate madness
✕ close- Shake N Flaketop 3 5 of 16 (avg 13%) · league rank Top 4% (19%)
- Pinky Startop 3 4 of 16 (avg 13%) · league rank Top 5% (19%)
- Death Startop 3 1 of 14 (avg 13%) · league rank Top 6% (18%)
- Goldilockstop 3 1 of 2 (avg 13%) · league rank Top 11% (17%)
- Jack Burtontop 3 0 of 5 (avg 13%) · league rank Top 15% (16%)
- Fat Startop 3 2 of 16 (avg 13%) · league rank Top 17% (15%)
- Yippie Startop 3 1 of 14 (avg 13%) · league rank Top 17% (15%)
- Popped Cherrytop 3 2 of 11 (avg 13%) · league rank Top 18% (15%)
- Bonkerstop 3 0 of 3 (avg 13%) · league rank Top 23% (14%)
- Golden Zoomtop 3 1 of 8 (avg 13%) · league rank Top 25% (14%)
- Tinky Winkytop 3 0 of 11 (avg 13%) · league rank Top 31% (13%)
- My Boy Bluetop 3 0 of 2 (avg 13%) · league rank Top 38% (12%)
- Zoom_Zoomtop 3 1 of 5 (avg 13%) · league rank Middle (12%)
- Yellow Skytop 3 0 of 2 (avg 13%) · league rank Middle (12%)
- Shattertop 3 0 of 11 (avg 13%) · league rank Middle (11%)
- Heavens Hammertop 3 0 of 2 (avg 13%) · league rank Middle (11%)
- Divine Lanetop 3 2 of 11 (avg 13%) · league rank Middle (9.4%)
- Lazer Comettop 3 0 of 11 (avg 13%) · league rank Middle (9.3%)
- Pink Streaktop 3 0 of 8 (avg 13%) · league rank Bottom 39% (9.0%)
- Shine like a Diamondtop 3 2 of 11 (avg 13%) · league rank Bottom 38% (8.9%)
- Wizzotop 3 0 of 2 (avg 13%) · league rank Bottom 32% (8.2%)
- Cheekytop 3 0 of 2 (avg 13%) · league rank Bottom 16% (6.9%)
- Heavens Parktop 3 0 of 3 (avg 13%) · league rank Bottom 16% (6.9%)
- Cheesy Wavestop 3 0 of 3 (avg 13%) · league rank Bottom 10% (6.4%)
- Hiccuptop 3 0 of 3 (avg 13%) · league rank Bottom 4% (6.3%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).