Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1800m 24 gate madness
✕ close- Goldilockstop 3 2 of 3 (avg 13%) · league rank Top 2% (19%)
- Zoom_Zoomtop 3 6 of 13 (avg 13%) · league rank Top 2% (19%)
- Cherry Poptop 3 2 of 8 (avg 13%) · league rank Top 5% (17%)
- Yippie Startop 3 1 of 9 (avg 13%) · league rank Top 14% (16%)
- Lazer Comettop 3 0 of 2 (avg 13%) · league rank Top 16% (15%)
- Shake N Flaketop 3 2 of 13 (avg 13%) · league rank Top 17% (15%)
- Fat Startop 3 3 of 13 (avg 13%) · league rank Top 19% (15%)
- Golden Zoomtop 3 0 of 5 (avg 13%) · league rank Top 21% (15%)
- Pink Streaktop 3 1 of 5 (avg 13%) · league rank Top 21% (15%)
- Pinky Startop 3 0 of 13 (avg 13%) · league rank Top 22% (15%)
- Jack Burtontop 3 1 of 5 (avg 13%) · league rank Top 22% (14%)
- Popped Cherrytop 3 1 of 8 (avg 13%) · league rank Top 26% (14%)
- Yellow Skytop 3 1 of 2 (avg 13%) · league rank Top 30% (13%)
- Death Startop 3 3 of 8 (avg 13%) · league rank Top 37% (12%)
- Divine Lanetop 3 1 of 9 (avg 13%) · league rank Middle (11%)
- Shine like a Diamondtop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- Tinky Winkytop 3 0 of 8 (avg 13%) · league rank Middle (11%)
- My Boy Bluetop 3 0 of 2 (avg 13%)
- Hiccuptop 3 0 of 2 (avg 13%)
- Cheekytop 3 0 of 2 (avg 13%) · league rank Middle (9.9%)
- Shattertop 3 0 of 9 (avg 13%) · league rank Bottom 34% (8.9%)
- Bonkerstop 3 0 of 3 (avg 13%) · league rank Bottom 21% (7.7%)
- Wizzotop 3 0 of 2 (avg 13%) · league rank Bottom 15% (7.2%)
- Heavens Hammertop 3 0 of 2 (avg 13%) · league rank Bottom 13% (7.0%)
- Heavens Parktop 3 0 of 2 (avg 13%) · league rank Bottom 6% (6.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).