Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1600m 24 gate madness
✕ close- Goldilockstop 3 0 of 1 (avg 13%) · league rank Top 10% (16%)
- Pink Streaktop 3 1 of 1 (avg 13%) · league rank Top 11% (16%)
- Golden Zoomtop 3 0 of 1 (avg 13%) · league rank Top 18% (15%)
- Zoom_Zoomtop 3 0 of 1 (avg 13%) · league rank Top 29% (14%)
- Cherry Poptop 3 1 of 1 (avg 13%) · league rank Top 31% (14%)
- Lazer Comettop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- Pinky Startop 3 0 of 1 (avg 13%) · league rank Middle (13%)
- Popped Cherrytop 3 0 of 1 (avg 13%)
- Hiccuptop 3 0 of 1 (avg 13%)
- Cheese Doodletop 3 0 of 1 (avg 13%)
- Sky top 3 0 of 1 (avg 13%)
- Cheesy Wavestop 3 0 of 1 (avg 13%) · league rank Bottom 19% (8.6%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).