Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 2000m 12 gate madness

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Killer Clowns
  • Zoom_Zoomtop 3 8 of 10 (avg 25%) · league rank Top 1% (37%)
  • Pinky Startop 3 5 of 16 (avg 25%) · league rank Top 8% (31%)
  • Death Startop 3 5 of 16 (avg 25%) · league rank Top 16% (30%)
  • Fat Startop 3 2 of 21 (avg 25%) · league rank Top 23% (29%)
  • Shake N Flaketop 3 3 of 16 (avg 25%) · league rank Top 26% (28%)
  • Popped Cherrytop 3 6 of 16 (avg 25%) · league rank Middle (26%)
  • Tinky Winkytop 3 1 of 12 (avg 25%) · league rank Middle (25%)
  • Goldilockstop 3 3 of 10 (avg 25%) · league rank Middle (24%)
  • Lazer Comettop 3 1 of 4 (avg 25%) · league rank Bottom 37% (23%)
  • My Boy Bluetop 3 2 of 10 (avg 25%) · league rank Bottom 36% (22%)
  • Cheekytop 3 3 of 10 (avg 25%) · league rank Bottom 33% (21%)
  • Pink Streaktop 3 2 of 5 (avg 25%) · league rank Bottom 29% (20%)
  • Yellow Skytop 3 1 of 5 (avg 25%) · league rank Bottom 14% (17%)
  • Heavens Parktop 3 0 of 5 (avg 25%) · league rank Bottom 9% (16%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).