Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red belowEach cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Measure). Grey = fewer than 3 rounds. Blank = that segment isn't on Measure. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1400m 12 gate madness
✕ close- Golden Zoomtop 3 1 of 2 (avg 25%) · league rank Top 1% (35%)
- Pink Streaktop 3 5 of 10 (avg 25%) · league rank Top 6% (30%)
- My Boy Bluetop 3 6 of 14 (avg 25%) · league rank Top 22% (28%)
- Cheekytop 3 3 of 8 (avg 25%) · league rank Top 32% (27%)
- Pink Skytop 3 2 of 6 (avg 25%) · league rank Top 38% (26%)
- Yellow Skytop 3 4 of 10 (avg 25%) · league rank Middle (26%)
- Sky top 3 1 of 6 (avg 25%) · league rank Middle (25%)
- Goldilockstop 3 1 of 8 (avg 25%) · league rank Middle (25%)
- Pinky Startop 3 1 of 4 (avg 25%) · league rank Bottom 34% (23%)
- Cheese Doodletop 3 0 of 2 (avg 25%) · league rank Bottom 34% (23%)
- Silver Thundertop 3 0 of 4 (avg 25%) · league rank Bottom 21% (21%)
- Fat Startop 3 0 of 2 (avg 25%)
- Zoom_Zoomtop 3 0 of 2 (avg 25%)
- Cheesy Wavestop 3 0 of 4 (avg 25%) · league rank Bottom 8% (17%)
- Zippietop 3 1 of 2 (avg 25%) · league rank Bottom 6% (17%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).