Team report · Lower league

Killer Clowns

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Compare with

Cores

TableWho they fieldCore vs coreBest matchups1v1 head-to-head

Each core's best 3 races and up to 3 where it's below average (3+ races there). Pick a team in Compare with to unlock best matchups and 1v1 head-to-heads.

CoreRacesEarns the point
Pink Streak1271.6× avg
Pinky Star1271.3× avg
Fat Star1210.8× avg
My Boy Blue1130.8× avg
Shake N Flake1101.2× avg
Cheeky1021.2× avg
Goldilocks931.0× avg
Yellow Sky931.1× avg
Zoom_Zoom901.0× avg
Pink Sky710.4× avg
Golden Zoom571.7× avg
Heavens Park540.0× avg
Jack Burton501.3× avg
Popped Cherry461.7× avg
Cherry Pop411.5× avg
Wizzo400.0× avg
Divine Lane380.6× avg
Lazer Comet331.3× avg
Heavens Hammer250.0× avg
Death Star242.8× avg
Cheesy Waves211.0× avg
Bonkers200.0× avg
Yippie Star200.9× avg
Cheese Doodle190.0× avg
Sky 171.1× avg
Shatter160.0× avg
Hiccup150.0× avg
Tinky Winky140.0× avg
Shine like a Diamond120.0× avg
Nymph Brothers112.2× avg
Silver Thunder100.0× avg
Zippie50.0× avg

Earns the point: how often a core does what wins its team the round — wins the race (1v1, WTA) or finishes top 3 (madness) — against an average entrant (1 in 2 for a 1v1, 1 in 22 for a 22-gate WTA). In big fields only an outright fast time wins, so steady cores that “beat most of the field” can still rarely score there. Best / needs-work segments need 3+ races.

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).