Rounds won by segment
Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below| Race ↓ · distance → | 1000m | 1200m | 1400m | 1600m | 1800m | 2000m | 2200m |
|---|---|---|---|---|---|---|---|
| 4 gate WTA | 30% 20r · 37th · 2.0/map | 57% 14r · 13th · 1.3/map | 49% 20r · 21st · 1.9/map | — | 45% 16r · 24th · 1.6/map | ||
| 6 gate WTA | 45% 24r · 28th · 2.2/map | 65% 16r · 6th · 1.6/map | 59% 29r · 12th · 2.9/map | ||||
| 16 gate WTA | 60% 11r · 11th · 1.1/map | 45% 20r · 25th · 2.0/map | 50% 8r · 21st · 0.9/map | 67% 6r · 9th · 0.5/map | 70% 20r · 3rd · 2.0/map | ||
| 24 gate WTA | 80% 10r · 5th · 1.0/map | 40% 10r · 27th · 1.0/map | 58% 36r · 11th · 3.3/map | 29% 7r · 27th · 0.8/map | 100% 1r · 0.1/map |
Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.
Cores in 1200m 6 gate WTA
✕ close- Cheekywon 5 of 21 (avg 17%) · league rank Top 21% (19%)
- Yellow Skywon 3 of 20 (avg 17%) · league rank Top 23% (19%)
- Pink Streakwon 1 of 7 (avg 17%) · league rank Top 34% (18%)
- Pink Skywon 2 of 13 (avg 17%) · league rank Middle (17%)
- Shake N Flakewon 0 of 2 (avg 17%) · league rank Bottom 37% (15%)
- Jack Burtonwon 0 of 1 (avg 17%)
- Fat Starwon 0 of 2 (avg 17%)
- My Boy Bluewon 0 of 2 (avg 17%)
- Zoom_Zoomwon 0 of 2 (avg 17%)
- Heavens Parkwon 0 of 2 (avg 17%) · league rank Bottom 1% (9.5%)
A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).