Team report · Lower league

Killer Clowns

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Rounds won by segment

Each box: win % · rounds played · league rank · times it comes up per map · green above the 50% average, red below

Each cell: share of rounds won in that segment (rounds weighted by how often maps reach them), the number of rounds, and how often it comes up per map (Glory). Grey = fewer than 3 rounds. Blank = that segment isn't on Glory. Grey cells are races this team has rarely played: some segments sit once on a map or only in late rounds most matches never reach (the “/map” figure), and early in a season even common ones have few rounds. The Summary only uses segments with 6+ rounds, with win rates steadied toward 50% — a lucky 4 from 4 won't top the list. Click a cell to see which cores ran it.

Cores in 1400m 16 gate WTA

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Killer Clowns
  • Golden Zoomwon 1 of 10 (avg 6.3%) · league rank Top 4% (9.5%)
  • Pink Streakwon 5 of 18 (avg 6.3%) · league rank Top 8% (8.5%)
  • My Boy Bluewon 0 of 18 (avg 6.3%) · league rank Top 12% (8.0%)
  • Cherry Popwon 1 of 6 (avg 6.3%) · league rank Top 18% (7.6%)
  • Cheekywon 0 of 10 (avg 6.3%) · league rank Top 26% (7.2%)
  • Goldilockswon 0 of 12 (avg 6.3%) · league rank Top 30% (6.9%)
  • Pink Skywon 1 of 10 (avg 6.3%) · league rank Top 34% (6.7%)
  • Yellow Skywon 0 of 12 (avg 6.3%) · league rank Top 38% (6.4%)
  • Zoom_Zoomwon 1 of 12 (avg 6.3%) · league rank Top 38% (6.4%)
  • Heavens Parkwon 0 of 2 (avg 6.3%)
  • Fat Starwon 0 of 2 (avg 6.3%)
  • Shake N Flakewon 0 of 2 (avg 6.3%)
  • Hiccupwon 0 of 6 (avg 6.3%) · league rank Middle (5.6%)
  • Pinky Starwon 0 of 10 (avg 6.3%) · league rank Middle (5.3%)
  • Cheese Doodlewon 0 of 6 (avg 6.3%) · league rank Bottom 33% (4.8%)
  • Sky won 0 of 6 (avg 6.3%) · league rank Bottom 32% (4.8%)
  • Jack Burtonwon 0 of 4 (avg 6.3%) · league rank Bottom 32% (4.8%)
  • Heavens Hammerwon 0 of 4 (avg 6.3%) · league rank Bottom 11% (3.4%)
  • Cheesy Waveswon 0 of 6 (avg 6.3%) · league rank Bottom 5% (3.3%)
  • Wizzowon 0 of 4 (avg 6.3%) · league rank Bottom 2% (3.2%)

A round is one race of a map; whoever wins it gets the point. Win % here is the share of rounds won in each segment this Preseason 01, with each round weighted by how often maps reach it (most maps end by round 27–30).